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A two-person method to simulate die rolls (2023) (42yeah.is)
76 points by Fraterkes 4 days ago | past | 49 comments
Paper Talk: Topology-guided accelerated vector field streamline visualization (42yeah.is)
2 points by ibobev on June 10, 2024 | past
Rasterizing Gaussian Splats (The CUDA-Less Way) (42yeah.is)
2 points by ibobev on Dec 20, 2023 | past
Rendering a Sphere in OpenGL, Then an Ellipsoid (42yeah.is)
2 points by ibobev on Dec 18, 2023 | past
An Online Image Compression Tool in Sokol and ImGui and WASM (42yeah.is)
1 point by ibobev on Dec 8, 2023 | past
Installing PyTorch Geometric Wrt CUDA Version (42yeah.is)
13 points by ibobev on Sept 30, 2023 | past | 9 comments
Worley and His Noise (Worley Noise/Voronoi Noise) (42yeah.is)
4 points by ibobev on Sept 23, 2023 | past
Writing a Pathtracer in Lua, Week 5: LuaJIT and BVH (42yeah.is)
1 point by 42yeah1 on Sept 9, 2023 | past
Writing a Pathtracer in Lua, Week 2: Model Loading and Intersection (42yeah.is)
1 point by ibobev on Aug 21, 2023 | past
Writing a Pathtracer in Lua, Week 1 (42yeah.is)
47 points by ibobev on Aug 13, 2023 | past | 8 comments
A Two-Person Method to Simulate Die Rolls (42yeah.is)
5 points by ibobev on Aug 5, 2023 | past | 2 comments
Micro-Mesh Overview (Part 1) (42yeah.is)
2 points by ibobev on July 22, 2023 | past
Marching Cubes, Explained Using Marching Squares (42yeah.is)
1 point by ibobev on July 17, 2023 | past

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